Thursday, January 7, 2010

Gheron the Veteran - Part 2

Last time I posted the fluff and history of Gheron, now onto some Stat blocks.

Gheron could appear as a minor NPC, or should the Players choose to bring him along, a Companion Character. I have built his stats as a Companion for both Heroic and Paragon Tiers.

Changes to note
Gheron has lost the racial benefits Dwarven Resilience and Stand Your Ground due to his past and physical injuries. As a replacement he has increased AC and Reflex defenses.

Gheron the Veteran Level 6
Medium natural humanoid XP 250
Initiative +4
Senses Perception +5
HP 43; Bloodied 21
AC 23; Fortitude 15; Reflex 20; Will 18
Saving Throws +5 vs Poison
Speed 5

[*] Second Wind (standard; encounter) • Healing
Gheron spends a healing surge and regains 10 hit points. He gains a +2 bonus to all defenses until the start of its next turn.

[*] Unbalancing Force (standard; at-will) • Arcane, Force, Implement
Range 5; +10 vs Fortitude; 1d8 + 7 force damage. The next ally who hits the target before the end of Gheron's next turn also pushes the target 1 square.

[*] Lightning Sphere (standard; encounter) • Arcane, Implement, Lightning
Gheron rolls a small metal sphere into the enemy ranks, where it promptly explodes into lightning.
Area burst 1 within 10 squares; each enemy in burst; +10 vs Fortitude; 1d8 + 7 lightning damage, and the target grants combat advantage until the end of Gheron's next turn.

[*] Insightful Warning (immediate interrupt; encounter)
Trigger: A creature you can see makes an attack roll for an area or a close attack that includes you as a target.
Effect: You and each ally included as a target of the triggering attack gain a +2 power bonus to all defenses against it.

[*] Bolster Armor (minor; daily) • Arcane
Gheron touches your armor, and outlines reinforcements to the item.
Target: Self or one ally; Effect: The target gains a +1 power bonus to AC until the end of the Encounter. The target may use a free action when hit by an attack to end the bonus and gain +4 to AC against that attack.

Alignment Unaligned Languages Common, Dwarven
Skills Arcana +12, Stealth +9
Str 11 (+3) Dex 13 (+4) Wis 14 (+5)
Con 6 (+1) Int 18 (+7) Cha 10 (+3)


Gheron the Veteran Level 16
Medium natural humanoid XP 1,400
Initiative +10
Senses Perception +12
HP 95; Bloodied 47
AC 33; Fortitude 26; Reflex 31; Will 29
Saving Throws +5 vs Poison
Speed 5

[*] Second Wind (standard; encounter) • Healing
Gheron spends a healing surge and regains 23 hit points. He gains a +2 bonus to all defenses until the start of its next turn.

[*] Unbalancing Force (standard; at-will) • Arcane, Force, Implement
Range 5; +20 vs Fortitude; 1d8 + 14 force damage. The next ally who hits the target before the end of Gheron's next turn also pushes the target 1 square.

[*] Lightning Sphere (standard; encounter) • Arcane, Implement, Lightning
Gheron rolls a small metal sphere into the enemy ranks, where it promptly explodes into lightning.
Area burst 1 within 10 squares; each enemy in burst; +20 vs Fortitude; 1d8 + 14 lightning damage, and the target grants combat advantage until the end of Gheron's next turn.

[*] Insightful Warning (immediate interrupt; encounter)
Trigger: A creature you can see makes an attack roll for an area or a close attack that includes you as a target.
Effect: You and each ally included as a target of the triggering attack gain a +2 power bonus to all defenses against it.

[*] Bolster Armor (minor; daily) • Arcane
Gheron touches your armor, and outlines reinforcements to the item.
Target: Self or one ally; Effect: The target gains a +1 power bonus to AC until the end of the Encounter. The target may use a free action when hit by an attack to end the bonus and gain +4 to AC against that attack.

[*] Stalwart Defender (standard; daily) • Arcane, Implement, Summoning
Effect: Create a Small stalwart defender in an unoccupied square within range. The stalwart defender has speed 6 and a +2 bonus to AC. Any enemy that starts its turn adjacent to the stalwart defender is marked by the defender until the end of your next turn. You can give the stalwart defender the following special commands.
[Standard Action]: Melee 1; targets one creature; +22 vs. AC; 2d8 + 14, and the target is immobilized until the end of your next turn.; [Opportunity Attack]: Melee 1; targets one creature; +22 vs. AC; 2d8 + 14 damage.

Alignment Unaligned Languages Common, Dwarven
Skills Arcana +19, Stealth +15
Str 13 (+9) Dex 15 (+10) Wis 19 (+12)
Con 8 (+7) Int 23 (+14) Cha 12 (+9)

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