Friday, February 12, 2010

The Spell-Shapers Sands

This magical region might appear in any large desert or drylands as a fantastic location. Given the manner of it's magic it could also appear almost anywhere that magic has been misused. This fits into a Points-of-Light game as a remnant of one of the ancient wars that wiped out it's fighters.

The Spell-Shapers Sands

The location of an ancient magical battle, there is a palpable scar upon the land. The golden sands scintillate under the beating sun, such rich colour would be beautiful anywhere else, but here it is a mark of the destructive power of uncontrolled magic.

There are some who try to cross the sands and survive, others come out changed if they survive at all. With magical beasts roaming the land with a hate for anything even remotely magical, this is a truly dangerous land for adventurers.

Environmental Effects
The Spell-Shapers Sands is a magical desert, thus it follows normal rules for exposure and heat danger. In 4E this is usually represented with endurance checks and loss of Healing Surges to represent the fatigue and dehydration which sets in. In addition to mundane effects, the Spell-Shapers Sands has another unique danger.

Residuum Storm
A searing, stinging winds whips up, carrying along razor-sharp bits of pure magic. This magical weather effect fills a roughly spherical area of approximately 2d4 miles in diameter. Arcane spell-casters may use an Arcana check DC (moderate) to calm the storm. This check requires that the Caster be inside the area of the Storm. Every minute of exposure causes a +12 vs. Fortitude attack on any creatures within the Storm, if hit by this attack, the target takes 1d6 untyped damage, and 1 random magical item -determined by the DM- loses all function until the next extended rest outside the storm.

Template

Beast of Spell-Shaped Sand  Elite Controller
Beast or Magical Beast (Magical Beast)  XP Elite
Defenses +1 AC; +2 Fortitude, +2 Will
Resist 5 fire at 11th level, 10 fire at 21st level
Saving Throws +2
Action Point 1
Hit Points +6 per level + Constitution score
POWERS
Magical Form
 The Sand-Shaped Creature gains a +1 bonus to all defenses against attacks with the Arcane Keyword.
Residuum Body
 Gain the Encounter Power Residuum Body





Residuum Body

The creature's form wavers and collapses into sand, but in it's place appears a glowing golden shape hovering in the air.
Encounter        Arcane
Immediate Reaction      Personal
Trigger: The first time it becomes bloodied in an encounter
Effect: The creature becomes insubstantial until the end of it's next turn. Each time it is hit with a power with the Arcane keyword it gains temporary hit points equal to it's level.

Feel free to drop this location anywhere you wish, and if the material is at all useful to you I would love to hear about it.

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